首页> 外文OA文献 >The Correlation of Playing Role-playing Games and Students\u27 Reading Comprehension of Narrative Text
【2h】

The Correlation of Playing Role-playing Games and Students\u27 Reading Comprehension of Narrative Text

机译:扮演角色扮演游戏与学生叙事文本阅读理解的相关性

摘要

This research investigates the correlation of playing Role-Playing Games and students\u27 reading comprehension of narrative text. Thirty (30) ninth grade students who play Role-Playing Games participated in this study. Their frequency in playing Role-Playing Games and their ability in reading comprehension of narrative text are analyzed by using correlation research design. Correlation research design was used in this study in order to find out the tendency of relation between students\u27 frequency in playing role-playing game and their reading comprehension in narrative text. Creswell (2012, p. 338) states that correlation is a statistical test to determine the tendency or pattern between two variables or two sets of data to vary consistently. The result shows that the correlation degree between both variables is at the point of 0.687. It can be categorized as positive strong relationship, which means that students who play Role-Playing Games have a tendency to get higher score in reading comprehension of narrative text. From the findings, it is recommended that Role-Playing Games can be used as a media to teach narrative text to the students.
机译:本研究探讨了扮演角色扮演游戏与学生阅读叙事文本的相关性。参加角色扮演游戏的三十(30)名九年级学生参加了这项研究。通过运用相关研究设计,分析了他们在扮演角色扮演游戏中的频率以及在阅读叙述性文字方面的能力。为了研究学生在角色扮演游戏中的频率与叙事文本中的阅读理解之间的关系趋势,本研究采用了相关研究设计。 Creswell(2012,p。338)指出,相关性是一种统计检验,用于确定两个变量或两组数据之间一致变化的趋势或模式。结果表明,两个变量之间的相关度为0.687。可以将其归类为积极的牢固关系,这意味着玩角色扮演游戏的学生倾向于在阅读叙述性文本时获得更高的分数。根据调查结果,建议将角色扮演游戏用作媒介,向学生讲故事。

著录项

  • 作者

    Putra, Praditya;

  • 作者单位
  • 年度 2014
  • 总页数
  • 原文格式 PDF
  • 正文语种 EN
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号